a paper about interactive Media and society

a paper about interactive Media and society

Abstract/ description should be posted for review by Monday. Oct 15 by noon.

Consider the topics covered in the text up to which are following documents and I posted in class notes which may help you– on the Procedural property of the digital medium as written about in the Murray text as well those topics on the HCI definition of affordance presented by Norman.

Select ONE interactive social media or e-commerce system that you use in your everyday life. A multiplayer and socially engaging game that is designed acceptable. You may select an app or an interactive web based service. (Facebook, Instagram, Amazon, Twitter are excluded!)

Analyze the system from the point of view of the procedural properties. You should answer, these kinds of questions:

♦ What does the system do? What agency does the system provide for the user?

 Function: How will a specific user actually complete task and actions using the

product?
J Describe the affordances

 Context: What are the social and cultural customs, relationships, institutions that the product reflect? Or subvert?
 Core: What deeper enduring human activities and values does the product serve?
♦ In relation to the, Function, Context and Core, how does the system, evoke responses on

the VisceralCognitiveStates
 Behavioral Cognitive States  Reflective Cognitive States

Consider how the systems procedural and interaction strategies. Is user experience affected by procedural rhetoric? We assume that the app or system is persuasive. You should answer, these kinds of questions:

♦ Is there any aspects that can be described as persuasive? If so how?
♦ Are the persuasive aspects explicit or implicit?
♦ Does the interactor/user base participate in creating the persuasive context?
♦ What assumptions, prejudices and judgments are implicit in the system?
♦ Is the procedural aspects lead the interactor/user into adopting new behaviors, either emotionally or cognitively?
♦ Be sure to research the aspects of the product in light it’s social or cultural impact. The paper should be 7 – 8 pages, saved in PDF format, 1.5 line spaced. Use a filename including your “full name_MT.PDF.” (Be sure to add the file extension in the name.) Upload the paper to the Journal, Mid Term Research Paper_or_Project. All papers must be cited for references, images, and quotes, if used. Parenthetical referencing is acceptable as in this: (http://en.wikipedia.org/wiki/Citation.) Each citation should appear in the order used: (Columbia College.) Citations: http://en.wikipedia.org/wiki/Citation https://web.ccis.edu/~/media/Files/Academic%20Reso…

201810132302066_a_exercise_in_class__chapter_5__building_procedural_complexity_____rhetoric_1_

 

 

 

Solution Preview

Interactive Media and Society
Introduction
Video games are interactive media that intend to educate people on various economic issues. Some of the games are only playable by one person while groups of people can play others. Multiple categories of games exist with an aim to educate people and make them more informed on specific economic issues. Anti-war video games are a category of games whose intention is to depict war negatively so that people may detach themselves from acts of war. This category of video games tries to portray war differently from the way other games do. Furthermore, video games take a concept of an existing issue in the economy like World War 1 and 2, nuclear weapons, economic recession among others.

(2,087 words)

Open chat
Hello
Contact us here via WhatsApp