E-business and online Commerce

E-business and online Commerce

Case (click the link): Portable Fun Instruments

1.) In a narrative format, discuss the key facts and critical issues presented in the case.

2.) Use your favorite search engine and learn more about Android, Apple, DoCoMo, Palm, and similar content delivery systems for smart phones. Prepare an executive summary for Yash that describes each delivery system you identify and outlines the current or likely near- term availability of each system for content providers such as PFI.

3.) Evaluate and recommend likely revenue modules PFI might consider for selling online access to PFI’s games to smart phone users.

4.) Prepare a report for Yash and the PFI executive team in which you outline and analyze the strengths and weaknesses of each content delivery system you have identified. Your report should conclude with a specific recommendation regarding the suitability of each content delivery system for PFI’s games.

Each question needs to be 250 words or more.

APA Format

Intext citation

References the article that is provide , reading material, and anything else that you can you use, however please make sure you use what I provide as a reference.

EACH QUESTION NEEDS TO BE SERAPATED LIKE I HAVE THE QUESTIONS. THIS WILL MAKE IT EASIER FOR ME TO SUBMIT.

20170719155501ebusiness_case1_completed

 

 

Solution Preview

Question 1

            Portable Fun Instruments (PFI), is an organization that produces handheld graphical gaming gadgets, it has had great success in the handheld game market (Schneider, 2013). The organizer and president, Yash Gupta have been effectual throughout the years at keeping up lower manufacturing expenses as his software engineers worked from Bangalore, India, and his production amenities are situated in Xixiang, China, and Penang, Malaysia. At first, the handheld frameworks included different sorts of diversions, for example, card games, sports simulations, puzzles and adventure games. With the purposeful plan of being a primarily graphical only game, the diversions could be worked with a similar interface, which kept the costs low.

(1,341 words)

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